By Yiyu Cai
3D expertise isn't really new; learn on 3D begun again in early Sixties. yet in contrast to in past instances, 3D expertise has now swiftly entered our everyday life from cinema to workplace to domestic. utilizing 3D for schooling is a brand new but difficult job. This e-book will current numerous leading edge efforts utilizing 3D for immersive and interactive studying protecting a large spectrum of schooling together with talented software, common (technical) circulation, and exact wishes schooling. The booklet also will proportion event on curriculum-based 3D studying in school room surroundings and co-curriculum-based 3D scholar examine tasks.
The ebook is prepared as follows. bankruptcy 1 introduces the basics of 3D academic expertise and their purposes in immersive and interactive studying. bankruptcy 2 discusses using digital truth in educating and studying of Molecular Biology. bankruptcy three provides the daVinci Lab @ River Valley highschool. bankruptcy four describes the 3D schooling improvement method. bankruptcy five reviews the adaption 3D procedure for studying earnings in decrease secondary basic (technical) circulation. bankruptcy 6 investigates the results of digital fact expertise on spatial visualization talents. bankruptcy 7 showcases a sabbatical software for college students to take advantage of 3D for technological know-how, expertise, Engineering and arithmetic (STEM) studying. bankruptcy eight stocks using 3D digital crimson dolphin to aid specified schooling. The foreword of this e-book is written through Dr Cheah Horn Mun, Director, schooling expertise department, Ministry of schooling, Singapore.
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Extra info for 3D Immersive and Interactive Learning
The study used an experimental research design (pretest/posttest, control experimental group), to examine the effects of this new program developed by ZEPTH Pte Ltd. The focus of the study is on the spatial visualization skills, achievement in geometry, and attitude and behavior toward geometry of 249 (150 male and 99 female) Secondary three students from seven schools in Singapore. Only the results of the spatial visualization skills are reported here. Students in the control group (N = 114) were taught the topic of three dimensional geometry using the “Chalk and Talk” method, while students in the experimental group (N = 135) used the virtual-reality elements program to explore the properties within the three dimensional figures on the same topic.
The focus of the project is for students to apply VR technology to construct virtual-reality campuses in the long history of the school. The project can be used for various educational purposes from the documentation of school heritage to the education of campus security and laboratory safety. Through this project, students are exposed to the innovative research and development in the booming fields of VR, as well as interactive and digital media (IDM). With the aid of virtual-reality campuses, RVHS can promote stronger school bonding amongst students through a better understanding of their school history, as well as heighten their awareness of school security and safety through simulations in a virtual school compound.
Static images that I used to study with in the past had little or no appeal at all. I enjoyed the interesting and unique method of presenting the idea of Molecular Biology. I liked the fact that the visualization exercises made it very interesting and exciting to students like me. We not only understand the topic better, but the visualization exercises helped me look forward to learning more, because learning has been made easier in this field and even more interesting. The close-up of Molecular Biology through 3D visualization exercises was most useful as they provided me with a clearer understanding of molecular structures.
3D Immersive and Interactive Learning by Yiyu Cai