By Katrien Verbert, Mike Sharples, Tomaž Klobučar
This booklet constitutes the court cases of the eleventh eu convention on expertise stronger studying, EC-TEL 2016, held in Lyon, France, in September 2016.
The 26 complete papers, 23 brief papers, eight demo papers, and 33 poster papers offered during this quantity have been conscientiously reviewed and chosen from 148 submissions.
Read Online or Download Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings PDF
Best user experience & usability books
David Pauleen has pulled jointly an outstanding e-book right here. It has a practitioner / consumer orientation, backed-up via scholarly learn, yet no longer an indigestible volume of the latter. there is genuine info right here too - many chapters document empirical research of digital groups from surveys, interviews and so on. it really is situated precisely correct for a reader who wishes an authoritative account of significant concerns in digital teaming and summaries of top practices, plus important reports of the literature, yet with no overdosing on educational theorising.
This e-book constitutes the completely refereed post-proceedings of 3 workshops and an commercial song held at the side of the eleventh Pacific-Asia convention on wisdom Discovery and information Mining, PAKDD 2007, held in Nanjing, China in could 2007. The sixty two revised complete papers provided including an outline article to every workshop have been rigorously reviewed and chosen from 355 submissions.
The sphere of special effects combines demonstrate undefined, software program, and interactive thoughts in an effort to show and engage with facts generated through functions. Visualization is worried with exploring info and data graphically in the sort of manner as to achieve details from the knowledge and be certain value.
Smooth wisdom discovery equipment allow clients to find complicated styles of assorted varieties in huge info repositories. in spite of the fact that, the underlying assumption has constantly been that the knowledge to which the tools are utilized to originates from one area. the point of interest of this e-book, and the BISON venture from which the contributions are originating, is a community established integration of varied varieties of info repositories and the improvement of recent how you can examine and discover the ensuing enormous details networks.
- SharePoint 2003 User's Guide
- Designing Voice User Interfaces: Principles of Conversational Experiences
- Inhabited Information Spaces : Living with your Data (Computer Supported Cooperative Work)
- Handbook of Ambient Intelligence and Smart Environments
- Social Informatics: 6th International Conference, SocInfo 2014, Barcelona, Spain, November 11-13, 2014. Proceedings
Additional info for Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
Our goal is to investigate and reveal some insights into student gazes, trying to achieve an understanding of the situation by closely attending to and documenting the particulars from the students’ perspective. ’s  observation that “ignoring the situated nature of cognition, education defeats its own goal of providing useable, robust knowledge”. Understanding patterns of classroom interaction between teacher and students, as well as between students themselves, has been an area of interest for teachers.
Therefore, on the whole, the school remains highly stable. In this paper, we provide some empirical evidence to suggest that this situation can be radically transformed by information technology, game-based learning, and, in particular, by online inter-classrooms tournaments. © The Author(s) 2016 K. Verbert et al. ): EC-TEL 2016, LNCS 9891, pp. 16–29, 2016. 1007/978-3-319-45153-4_2 Social Facilitation Due to Online Inter-classrooms Tournaments 17 On the other hand, from a psychological point of view, learning requires several cognitive resources: working memory, long-term memory, attention, unconscious and conscious mechanisms, representation mechanisms and metacognitive processes .
If this were the case, then there would be no medium-difﬁculty problems, and therefore all of the students would have performed similarly. However, the variation in student performance for the tournament was very high compared to the variation in GPAs. 47. 56. 64. Therefore, this second explanation does not match the data. After ruling out these two possibilities, the most plausible explanation is that the weak students learned more in the tournament than the strong ones. 2 Possible Explanation Based on the Game-like Nature of the Activity One possible cause of the signiﬁcant improvement by the weak students is the game-like nature of the activity.
Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings by Katrien Verbert, Mike Sharples, Tomaž Klobučar